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Posted on September 25, 2007 at 5:44pm —
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Debugging is a key idea of Logo - hypothesis - success leads to more discovery - failure leads to investigation - leads to learning. Learning should NOT be easy and fun - it should be hard and fun - Scratch is Logo (with low threshhold low ceiling) - Squeak - Logo was and still is a community of progressive educators.
"Screen shots and wrong answers" - house picture was copied all over the world as the way to do it!!! - the whole presentation is online at www.stager.org
Constructionism's big ideas: in a prison environment: learning by doing; we learn best when we are making something we want; we learn best when we are doing something really interesting. Fun = working HARD and enjoying it;
Learning to Learn: how do you learn/think ...
Taking time: manage time
You can't get it right without getting it wrong.
and so on - in presentation online - let the students see us struggle to learn.
Anything we do with children we need ask "what can they do with that?"
Banking model - you might need it some day.
authentic learning - "genetic epistemology" -
two grades: A and incomplete
"verbal inflation" - being terrible excited about very little - if it comes from a computer it must be good !!! Highly tuned crap detectors are needed. Great session!!!
Iam particularly interested in laptop integration, IWB possibilities, and how is ICT actually changing our whole approach to Teaching, and student Learning. Just where are we going with all this?
Later,